You can set the multiplayer options to allow invited friends or even random players to drop in to join you in your missions. However only the host's single player missions are completed, with the guest player merely receiving monetary rewards. Aside from the usual game types you can do two-player co-op, which is a lot of fun. Or take a boat for a spin.Īnother interesting feature of Mercenaries 2 is the multiplayer. If you get bored you can drive into town and terrorise other mercenaries - perhaps hijack a motorbike, and try out some stunts. You get missions to complete, but the world is still a sandbox. There are no girlfriends to keep happy, no cousin wanting to go bowling every ten minutes just things to destroy, and people to kill. However, unlike Grand Theft Auto, you'll need less brains and more brawn if you want to succeed. Seeing your character sitting in a driving position without a vehicle and zooming them around the map is a feature, not a flaw, right? There’s still the odd bug, but console bugs always seem forgiveable, as often they lend to some very funny visuals. The over-the-top physics, the oddball vehicle handling and the spray and pray aiming all seem to fit. I first played this on PC and was unimpressed, but the game makes sense on a console, and the controls immediately felt right, a bit like the first time you play Grand Theft Auto IV. The physics engine is certainly about excitement rather than realism, but for a game like this that’s exactly how it should be. Rambo-esque rampages are common and all part of the plan. Walls and entire buildings have crumbled at my will, hedgerow mazes have been torched, soldiers and hitmen incinerated. I’ve driven a tank through a shanty town, and I mean through. Just about everything explodes if you throw enough firepower at it. You get machine guns, hand guns, RPGs, grenades and even airstrikes. When done well, blowing stuff up is just too damn fun. Mercenaries 2 survives as a game, and as a game worth owning, on one major principle. However, once over the initial shock, I managed to drown her out with constant gunfire and explosions. She just won’t go away either, commenting on your radio, issuing instructions, and twanging every vowel as she goes. You have to hear it to believe it, but I nearly turned the console off right there. Unfortunately at this point my ears were forever destroyed by the worst use of an Australian accent in the history of gaming. A brief cinematic sets up the story – total B-grade here – and away you go. I chose the fast healing James Hetfield clone simply because he looked like the Metallica singer, and bogans and explosions are always a good mix. One character heals faster, one moves faster, and one can carry more ammo. You initially choose a mercenary character from three options. Maybe I just don’t know anything about the place, and I’m not sure this game will give me an unbiased view of the country. It is a bit odd to think of the Venezuelans as baddies, being so used to playing against Nazis, Russians, Koreans, and aliens. I guess global warming just doesn’t cut it as a plot device. However, that other political hot topic cliché, oil, is in its place. It’s refreshing to see a South American setting in a game that doesn’t focus solely on drugs as the reason your guy is killing their guys. The story is centred around a political oil plot and an unpaid mercenary who wants their money. What we have here is an open world third-person shooter set in Venezuela.
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